
Procedural Rope Bridge
Houdini • 2020
A short breakdown on a digital asset I created : A rope bridge maker. This tool can make a lot of differents ropes bridges ready for destruction. You can see a short shot in which I used this tool to modelise, shade and destroy the bridge.
If you don’t want to scroll down, everything is in this short breakdown video.
A short sequence I made to show the power of this procedural asset with destruction.
Render pass from Mantra for the compositing of the shot.
I start by choosing a lot of references on Google Image, Artstation to see all kinds of ropes bridges that exists and how they were made. My tool must be able to recreate a maximum of these.
Menu allow you to create a lot of variations on planks, ropes, tenders and pillars. You can also design high poly and the shape of pillars. Finally you can give a material for each part of the bridge.
It need a curve and a collision geometry in order to work. Plug them into the inputs of the digital asset. I recommend to work in low poly first to design the bridge.
Working with curves allow you to unleash your creativity ! You can change the shape of the curve whenever you want.
As an FX artist, I set this tool ready-destructable. The second output is usefull for constraints or to deform with vellum. You have access to group to isolate or delete a wanted part. Notice that high poly geometry is pre-factured.
Three different bridges generated :
- Arc pillar with clean planks

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Stone design pillar with fallen planks

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Wooden pillar with old planks and straights ropes
